We work closely with companies in many of our projects. In particular, we have collaborated with commercial partners in the development of our client, core, and backend server software.
One of our earliest partners was Intel, who helped fund part of Folding@home through it’s Philanthropic Peer-to-peer Program.
Google participated in Folding@home via it’s Google Compute client for FAH. Google compute was built into the Google toolbar, thus making it very easy for people to run Folding@home — no installation, just say “yes” when asked.
Sony (2005-2012, 2014-present)
We collaborated with Sony on the Folding@home software for the PlayStation 3. This included all the components largely from scratch, especially optimizing the scientific code to run efficiently on a PS3. The result was a really beautiful client with great performance. In late 2014, we again partnered with Sony and released an Android Mobile client in early 2015.
We’ve been working with ATI for quite a while on our GPU core. This started with GPU1 and has carried over to GPU2.
We’ve been working with NVIDIA on the GPU2 port for NVIDIA hardware. In a collaboration between NVIDIA personnel (Scott LeGrand) the Folding@home team, we have ported and optimized our code to CUDA.
Cauldron Development (2007-present)
We have been working with Cauldron Development (http://www.cauldrondevelopment.com/) to rewrite the FAH server code from scratch. This should make our code much more reliable and easier to extend. This is the software foundation for the next 10 years of the Folding@home project.
We’ve gotten design help from Stonehopper (http://stonehopper.com/) in our web page revamping that was released in 2012.